Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site sdcc6.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!mcnc!decvax!ittvax!dcdwest!sdcsvax!sdcc3!sdcc6!ix196 From: ix196@sdcc6.UUCP ({) Newsgroups: net.games.rogue Subject: Re: Copying saved games Message-ID: <1980@sdcc6.UUCP> Date: Fri, 22-Mar-85 05:17:17 EST Article-I.D.: sdcc6.1980 Posted: Fri Mar 22 05:17:17 1985 Date-Received: Sun, 24-Mar-85 04:49:42 EST References: <1091@reed.UUCP> <999@hound.UUCP> Organization: U.C. San Diego, Academic Computer Center Lines: 53 > Has anyone wrote a program which will copy programs which preserve > the access and modification times of the source file? This would > allow successful copying of saved rogue games. I have a copy of > "cpx", but that only makes one exact copy, changing the access > time of the original. I need a program that can make *two* copies > so I can restart one, leaving another in case I die. > > Or am I barking up a tree? Will rogue start up identical copies, > one after the other? Or does it keep track of every saved file, > scratching it off its list when I restore it? > > I am intent on figuring this out. I cannot afford to start at the > beginning of the game each time I slip deep in the dungeon. This > one is for all you UNIX wizards. > > Thanks, > -- > Steve Pearse > ihnp4!hound!pearse I don't know how to do exactly what you want, but I can come close. At the beginning of a game, do the following. First, save the game to a named file, say SAVE1. You can change the save file with Options. Next, copy SAVE1 to a new file, say SAVE2. Then restart SAVE1. Now, save this restarted game to a third file, say SAVE3. Now, go back to SAVE2 and copy it back to SAVE1 (so it will be in the same file as far as Rogue is concerned). You can now start this copied version of the game, but you will get a message like: Sorry, this game has been tampered with, so the score can't be recorded. However, all potions, scrolls, rings, and staffs/wands in this copied game will be identical to the saved game in SAVE3. This means that you can play the copied game and figure out all the goodies in advance. Then play SAVE3 and you should still be able to get on the score file. Another point is that any time you do this, the layout of the levels in the good and the copied version is, I think, exactly the same. If you wanted to and had the patience, you could do this every level and know what to expect each time you restarted the good version. Please note: I am by no means a computer whiz. A friend and I managed to figure this out by brute force. Also, I have no idea if this will work on other or all versions of rogue or on other systems. Our version is 5.3 and we run on a UNIX of some sort-- I don't know much about it except how to play rogue and how to use the UNIX help function to try to figure things out. Hope this is helpful. Nom and The Chopper :