Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watdcsu.UUCP Path: utzoo!watmath!watdcsu!herbie From: herbie@watdcsu.UUCP (Herb Chong [DCS]) Newsgroups: net.games.rogue Subject: Re: Are there multi player rogue games? Message-ID: <1160@watdcsu.UUCP> Date: Mon, 25-Mar-85 15:36:05 EST Article-I.D.: watdcsu.1160 Posted: Mon Mar 25 15:36:05 1985 Date-Received: Tue, 26-Mar-85 03:29:41 EST References: <49@cadtec.UUCP> <1142@watdcsu.UUCP> <294@bu-cs.UUCP> Reply-To: herbie@watdcsu.UUCP (Herb Chong [DCS]) Organization: U of Waterloo Lines: 49 Summary: In article <294@bu-cs.UUCP> root@bu-cs.UUCP (Barry Shein) writes: >Aw c'mon Herb, there aren't any multi-player rogue games >cuz there aren't enough cycles in the world to support >one???? Seriously, ya almost had me crying. as keeper of the games on our system, it's my business to know how much resources are consumed by each. if all you are talking about is something as simple as 5.3, then a multi-user game using sockets could probably run as many as 10 simultaneous users. if you are talking about any of the advanced rogues, then the limit is closer to 3 or 4. this is assuming you are running on a vax 780 with no other users and also want reasonable response. we had 5.3 on our system but archived it because no-one plays it. everyone plays our advanced rogue. >We have quite a good multi-user trek game running on our >IBM3081 here at BU, yeah, use is discouraged when there are >300 logins on the system but off-hours...hey, a cycle unused >is a cycle lost forever. we have a few too, running on our 4341 networked complex, but they don't run rogue. doing it on an ascii terminal would kill the system, and no-one has written a curses-like package for 3270-type terminals. i might also mention that even a 3081D is benchmarked at approximately 35 times the cycles as a 780, while a 3081K is closer to 45. >Besides, what about all those standalone UNIX boxes? Or do you >have a way of saving the unused cycles on those and using them >later? we run micro-vaxes with our version of advanced rogue. two people playing at once kills response for anyone else. a micro-vax isn't a small machine when it comes to cpu power. (io sucks though.) >A multi-user rogue would make an excellent, very challenging, >applied network project for an upper-class undergraduate. >(But don't give Herb a copy) i already have all the ones i need, and i also probably have quite a few that no-one else has either. as for a project for a 4th year course? only if that's the only course you take for one term. and i wouldn't want to play it with more than 2 people on a vax 780 unless i was willing to live with SLOW repsonse. > -Barry Shein, Boston University :-) Herb Chong... I'm user-friendly -- I don't byte, I nybble.... UUCP: {decvax|utzoo|ihnp4|allegra|clyde}!watmath!water!watdcsu!herbie CSNET: herbie%watdcsu@waterloo.csnet ARPA: herbie%watdcsu%waterloo.csnet@csnet-relay.arpa NETNORTH, BITNET, EARN: herbie@watdcs, herbie@watdcsu