Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ra.UUCP Path: utzoo!decvax!ittvax!dcdwest!sdcsvax!sdcc3!sdcc6!calmasd!ra!gail From: gail@ra.UUCP (Gail B. Hanrahan) Newsgroups: net.games.video Subject: Thayer's Quest (longish) Message-ID: <303@ra.UUCP> Date: Mon, 18-Mar-85 17:45:16 EST Article-I.D.: ra.303 Posted: Mon Mar 18 17:45:16 1985 Date-Received: Wed, 20-Mar-85 01:56:19 EST Reply-To: sdcsvax!bang!crash!victoro Distribution: na Organization: Calma Company, San Diego, CA Lines: 143 This is posted for a friend. Please reply BY MAIL ONLY to {ihnp4,decvax,ucbvax}!sdcsvax!bang!crash!victoro or to bang!crash!victoro@NOSC. --------------------------------------------------------------------------- Some Hints to Thayer's Quest Weigard Hints Take the staff from the Driads. Use the Cold Fire on the marsh wastes to destroy the snow creatures. Use the Spell of Release on the Crystal. Pocket another Cold Fire for future use. Use the Spell of Seeing on the clearing to see the Fairies, then give them the Staff. The Fairies will then show you the Crystal Castle. Use the Crystal to kill the Familiars (Cat Creatures). When you enter the Crystal Castle, choose the Closed door, then choose the Wooden Door, to get the Black Mace. The objects you should have before leaving Weigard are: The Black Mace The Cold Fire The Crystal of Lothar The Spell of Understanding Illes Hints When you enter Illes for the first time, the only safe way to go is to go to the Oasis (The Amazon's Camp). Do not take the Long Bow from them, if you do, the Amazon's will stone you. When you reach where the Fire, Rock, and Water creatures attack you, first use the Cold Fire. You will be come injured which is nessarry. After you have killed the creatures, choose the Hills, that will bring you to the temple of Cibar. Priests will be walking to you. They will be holding the Talisman Sceptre. To take it, press the Sceptre key on the keyboard. After you have taken the Sceptre, there will only be two ways out. Choose the Catacombs. Then to get out of the Catacombs and onto land, choose the Tunnel. That will bring you near the Building on the Cliff. The correct procedure on how to get the Chalice back to the Clowd Keep will be discussed later. Use the Talisman Sceptre on the Dunespeople to have them let you pass. After the end of the screen, choose Follow Dunespeople. The screen will then shift to a person holding the Onyx Seal, press the button on the keyboard with that item to take it. Thayer will then say, "I am overwelmed with your gift." The person will then say, "Please stay for our feast, ruler of Illes." If you accidentally meet up with the Fire, Rock, and Water creatures again, use the crystal of Lothar. That will permanently kill them. ISCAR HINTS When you first enter Iscar, you will see something sparkle in a box. Those are the Pentacle Coins. Do not take them until you have the Orb of Quoid. If you are trying to get the Golden Chalice, here's how to get it: When you enter Iscar, choose the Coast. You will end up at Eadwine's Hut. Choose the Black Keep. You will end up near the enterence to the Black Keep, now choose Coast again. Now you will end up at the Sea Pavillion and some people will come toward, with the Chalice. To take the Chalice, press the button on the keyboard that shows the picture of the Chalice on it. Now choose Down The Coast.. You will now be transported to a screen that shows a fork in a road with a sign. Theyer will then say, "What does this sign say...To Illes." Choose Illes and you will transported to the screen that shows the Building on the Cliff. Go to the Building on the Cliff and return the Chalice to the person in the Clowd keep. He will then give you the hunting horn, and give you two places to go, Wiigard and Iscar Do not go into the enterence of the Black Keep unless you have the Hunting Horn. If you have the Hunting Horn, enter it. Two green lizard monstors will come toward you. Press the button that shows the Hunting Horn on it and they will go away. Enter the Keep interence and it will show some information about the Crystal of Lothar. Choose the Front Room and it will show the Blood Room. To take it, press the button that shows the Blood Sword on it. Then exit the keep. You will then be shown where the two lizard monstors are again. Press the button of the Hunting Horn and they will go away. Now enter the Front Enterence and you will be inside. When the screen finishes choose the Magic Door. You will the be transported to Torlac's Palace. Do not enter the palace, unless you have the Pentacle Coins. When you enter Iscar, the screen will show Coast and Other Ruins. If you choose Other Ruins, after the screen finishes, it will show three directions, RUINS- Goes back to the Enterence of Iscar FOREST- Goes back to the Hedgemaze MOUNTAINS- Goes to the Bridge to Far Reaches If you have the Long Bow, go to the Hedgemaze. When you enter the Hedgemaze, use the Long Bow to make a Golden Path that you can follow to the Orb of Quoid. When you see the Orb, press the button that has the picture of the Orb. Wse the Orb when you are at the enterence to Iscar, to take the Pentacle Coins. To take the Pentacle Coins, use the Orb of Quoid. When you have the Pentacle Coins, go to Torlac's Palace, enter the Palace, and when the person at the Throne tells his guards to take you to the Dungeon, press the Pentacle Coins button. The personon the throne will then show you a Secret Passage. Take the Passage and you will be at the Elder King's Last Battlefield with the Silver Wheat. Use the Blood Sword to harvest the Wheat. Then go to the Bridge to Far Reaches, and give the Silver Wheat to the person guarding it. He will then let you pass. If you select the Far Reaches, you must have the Onyx Seal. It will show you the Dunespeople again. After the screen is over, select the Rocky Path. The screen will then shift to the EVIL- NASTY PERSON and you must use the Black Mace. If you use the Black Mace, it will show you deflecting his fireball that is comming toward you and hit the other guy. He will then turn into a green ugly monstor and dissappear. Then it will show a message congradulating you on completing the first three kingdoms and will start you back at the start of the game. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The information presented herein, do not represent the interests of my employers or the sysop of this sytem. Nor are they the singular work of the submitter. But they are the hand crafted efforts of Mike Durler. [...Don't worry Kimmy, I'll save you!...] ARPA:bang!crash!victoro@NOSC UUCP:ihnp4!crash!victoro or sdcsvax!bang!crash!victoro Submission by: Victor O'Rear USnail: STAR-San Diego Science Fiction Society Post Awful Box 15373, Sandy Eggo, Calif. 92115-5373