Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site osu-eddie.UUCP Path: utzoo!watmath!clyde!cbosgd!apr!osu-eddie!elwell From: elwell@osu-eddie.UUCP (Clayton M. Elwell) Newsgroups: net.micro.apple Subject: Re: An open letter to software pirates Message-ID: <183@osu-eddie.UUCP> Date: Thu, 21-Mar-85 18:09:28 EST Article-I.D.: osu-eddi.183 Posted: Thu Mar 21 18:09:28 1985 Date-Received: Fri, 22-Mar-85 03:20:45 EST References: <1180@decwrl.UUCP> Reply-To: elwell@osu-eddie.UUCP (Clayton M. Elwell) Organization: Ohio State Univ., CIS Dept., Cols, Oh. Lines: 57 Summary: I applaud Joel's article. I would like to offer a few thoughts of my own, some of which may duplicate Joel's. If so, my apologies in advance. I was introduced to computers in high school, with all that implies. I learned assembly language on the Apple ][ and IBM PC by "breaking" (i.e. removing) the copy-protection on a wide variety of software. I did not then own a computer of my own, but my friends thought what I did was wonderful. Later on, two things happened: 1) Congress passed the Computer Software Copyright Act. 2) I started thinking about what I was actually doing. This was prompted by my entry into the field as a person trying to *sell* programs to make (at least part of) a living. It's amazing the perspective you gain when it's YOUR program being copied. I have had to discontinue at least one product because of outright theft. We're not talking living-room copying after the computer club meeting; we're talking taking someone else's program, changing it slightly, and selling it to the same market for a ridiculous price. It hurts, in more ways than one. I have heard many excuses for pirating software; one of my friends is an avid "collector". Most of the disks he has have been used exactly once (to "make sure it works"). Here are some that Joel didn't mention: "It's only a video game..." Most video games worth playing (and thus pirating) are the most sophisticated pieces of software on the market. There's a lot more programming expertise in, say, "Wizardry" than there is in an average accounting system. Think about it: real-time graphics, keeping track of input from multiple sources, etc. Especially on the Apple, getting graphics good enough to give your program an edge in the market is like squeezing blood from a turnip, and gives new meaning to the word "optimization". Every compiler designer should be forced to write a commercially successful video game. But I digress... "No one will ever know it was me..." Possibly so. Would you steal a book (or photocopy the whole thing) for the same reason? Maybe so, but probably not. The fundamental problem with software piracy is that, while being theft of intellectual property, it bears a very strong resemblence to making backups, which is a very good idea indeed. Pirating doesn't "feel" like a crime. There is, however, no fine line here. It is very simple. Let's say you have a copy of a piece of software. If you own an original through legal means (like buying it), it's a backup. If not, it is a pirated copy. Think about it, and pretend for a moment that it's YOUR software being pirated. --Clayton Elwell