Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site lsuc.UUCP Path: utzoo!utcs!lsuc!msb From: msb@lsuc.UUCP (Mark Brader) Newsgroups: net.sf-lovers Subject: Computer hardware in movies Message-ID: <520@lsuc.UUCP> Date: Mon, 18-Mar-85 03:48:32 EST Article-I.D.: lsuc.520 Posted: Mon Mar 18 03:48:32 1985 Date-Received: Mon, 18-Mar-85 04:42:02 EST References: <877@topaz.ARPA> <1401@orca.UUCP> Reply-To: msb@lsuc.UUCP (Mark Brader) Organization: Law Society of Upper Canada, Toronto Lines: 18 Summary: WarGames CPU > When we saw the Colossus machine room, the "willing > suspension of disbelief" was dissolved in a pool of laughter. The > console for Colossus was made up of several (identical) front panels > from IBM 1620's. Actually, this sounds more realistic than a lot of Hollywood computers. (I wonder if the designers ever look at the studios' own computers...) I was rather amused while watching WarGames to notice the design of the "WOPR" CPU. I mean, this was supposed to be a big, powerful computer... a "whopper", in fact. And they even resisted the temptation to hang flashing lights all over it (probably because they would have distracted from the pretty graphic displays). So how did they convey the idea that it was big and powerful? Why, they simply shaped it like a diesel locomotive body. Mark Brader