Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ncr-tp.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!ittvax!dcdwest!sdcsvax!sdcc3!sdcc6!ncr-tp!greg From: greg@ncr-tp.UUCP (Greg Noel) Newsgroups: net.games Subject: Re: pirate stealing treasure in ADVENTURE (mild spoiler) Message-ID: <153@ncr-tp.UUCP> Date: Wed, 3-Apr-85 02:13:13 EST Article-I.D.: ncr-tp.153 Posted: Wed Apr 3 02:13:13 1985 Date-Received: Thu, 4-Apr-85 08:03:14 EST References: <371@tymix.UUCP> <7129@watdaisy.UUCP> Reply-To: greg@ncr-tp.UUCP (Greg Noel) Organization: NCR Corporation, Torrey Pines Lines: 12 In article <7129@watdaisy.UUCP> ndiamond@watdaisy.UUCP (Norman Diamond) writes: >Now if a spoiler is really needed, consider this: if you never meet, the >pirate, you will not be able to get a perfect score. You MIGHT manage to >avoid being robbed, but it doesn't help. Uh, not quite true. (What follows is a mild spoiler.) It happened to me once when I could find all the treasures, but hadn't gotten that last "#$&$$&$'() point, that I managed to stash all the treasures without meeting the pirate. I wasn't quite sure what to do, but when I visited his lair, something, ah, unique happened, and it all worked out. That last point was a killer..... -- -- Greg Noel, NCR Torrey Pines Greg@ncr-tp.UUCP or Greg@nosc.ARPA