Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site gitpyr.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!gatech!gitpyr!dave From: dave@gitpyr.UUCP (David Corbin) Newsgroups: net.games.frp Subject: Re: Forming our own gaming system? Message-ID: <261@gitpyr.UUCP> Date: Mon, 1-Apr-85 11:31:19 EST Article-I.D.: gitpyr.261 Posted: Mon Apr 1 11:31:19 1985 Date-Received: Tue, 2-Apr-85 07:41:25 EST References: <1179@reed.UUCP> <4596@ucla-cs.ARPA> Organization: Georgia Tech, Atlanta Lines: 22 > In article <1179@reed.UUCP> greg@reed.UUCP (Greg Stein) writes: > > > >One of the advantages we have over companies is that, for > >the most part, only a couple people design the system. We > >have an entire world full of people (sort of) who could > >contribute their best ideas. > > I would think this a disadvantage, as we would be very likely to produce an > incoherent gaming system. I heartly agree that this method will probably not produce a good, well-designed gaming system. I do think it will provide LOTS of good ideas that have the potential to lead to a good gaming system. I would prefer to simply see all the 'digests', and from that, make my own decisions on what to use. I consider myself to be imaginative, but I can't think of EVERYTHING. David Corbin Georgia Institute of Technology Box 34034 Atlanta GA 30332 ...!{akgua,allegra,amd,hplabs,ihnp4,masscomp,ut-ngp}!gatech!gitpyr!dave ...!{rlgvax,sb1,uf-cgrl,unmvax,ut-sally}!gatech!gitpyr!dave