Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watmath.UUCP Path: utzoo!watmath!csc From: csc@watmath.UUCP (Computer Sci Club) Newsgroups: net.games.frp Subject: Re: How do YOU fleece PCs? Message-ID: <13837@watmath.UUCP> Date: Mon, 8-Apr-85 23:19:42 EST Article-I.D.: watmath.13837 Posted: Mon Apr 8 23:19:42 1985 Date-Received: Tue, 9-Apr-85 08:08:03 EST References: <2441@drutx.UUCP> Reply-To: csc@watmath.UUCP (Computer Sci Club) Organization: U of Waterloo, Ontario Lines: 40 Summary: >When do you know that PCs have too many goodies? When they no longer get in trouble. If there are problems like "How are we going to beat up that ", or "Uh, guys, I'm down to n (where n is small) hit points." you know that they still are having to use their heads and are not relying (exclusively - sp?) on items. > What is your >favorite way of separating PCs from their funds--the nastier >and more devious the better, of course. The nastiest way I can think of is to make them use it. > but it may be time to taketh away. It's ALWAYS time to taketh away. >I am interested in neat scenerios and possible adventure kick-offs, >as well as in general principles. The above should fit the bill perfectly. The party has a of slaying? Two scenarios immediately pop into mind. The first is obviously having to fight a . (That's as in , not as in . Who would fight a , anyway? :-) The second is some NPC type wants to fight a , hears that the party has a of slaying, and then endeavours to get it from them. Remember that NPCs are PCs too! > Sue Brezden >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > Honk if you love Shiva! >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ honk honk Gilles Dignard University of Waterloo Ontario, Canada