Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site mcvax.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!aeb From: aeb@mcvax.UUCP (Andries Brouwer) Newsgroups: net.games.hack Subject: Re: dead lizards Message-ID: <580@mcvax.UUCP> Date: Mon, 8-Apr-85 09:50:19 EST Article-I.D.: mcvax.580 Posted: Mon Apr 8 09:50:19 1985 Date-Received: Tue, 9-Apr-85 04:26:19 EST References: <353@desint.UUCP> <399@wjvax.UUCP> <1573@ukma.UUCP> Reply-To: aeb@mcvax.UUCP (Andries Brouwer) Organization: CWI, Amsterdam Lines: 14 In article <1573@ukma.UUCP> sean@ukma.UUCP (Sean Casey) writes: >I agree with Ron, and I also think the "Trapper" needs to be reviewed. >Without polymorph or digging, it's kill him right now or you're dead. >The most annoying is being digested in one turn when you have super armour. > About "one turn": older versions of Hack had digestion acting cumulatively, so that if you already had spent 4 turns in the stomach of some other monster, you could be digested in one more turn. In the current version this is no longer the case. About "super armour": obviously your armour is not water- (or rather acid-) tight, so that your armour does not prevent the gastric juices from doing their work. (In the case of a trapper, a good armour does however slow the digestion somewhat.)