Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site tilt.FUN Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!tilt!kyrimis From: kyrimis@tilt.FUN (Kriton Kyrimis) Newsgroups: net.games.rogue Subject: Re: Copying saved games Message-ID: <255@tilt.FUN> Date: Tue, 26-Mar-85 12:15:42 EST Article-I.D.: tilt.255 Posted: Tue Mar 26 12:15:42 1985 Date-Received: Wed, 27-Mar-85 04:02:47 EST References: <1091@reed.UUCP> <999@hound.UUCP> <8343@watarts.UUCP> Organization: Princeton University EECS Dept Lines: 25 I think I have found a trick that actually works! The procedure is the following: 1. Save the game as normal, in rogue.save 2. cp rogue.save good.save 3. rogue rogue.save /* the first time you can play with no problems */ 4. repeat 5. cp good.save rogue.save 6. rogue rogue.save /* rogue will now complain as usual */ 7. NOW SAVE THE GAME IN rogue.save !!! 8. rogue rogue.save /* rogue will not complain, since the saved file is a legitimate one */ 9. until bored with this game 10. rm good.save /* remember: these files are huge! remove them when you no longer need them! */ The above applies to rogue 5.3. I suppose it also applies to any version that does not delete saved files when they're touched. I haven't actually managed to test this procedure by doing a high score (try doing that easily!) but since I don't get any diagnostics, I believe it is correct. Kriton Kyrimis (princeton!tilt!kyrimis)