Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site tilt.FUN Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!tilt!kyrimis From: kyrimis@tilt.FUN (Kriton Kyrimis) Newsgroups: net.games.rogue Subject: Re: Copying saved games Message-ID: <258@tilt.FUN> Date: Sun, 31-Mar-85 11:27:42 EST Article-I.D.: tilt.258 Posted: Sun Mar 31 11:27:42 1985 Date-Received: Mon, 1-Apr-85 04:13:21 EST References: <1091@reed.UUCP> <999@hound.UUCP> <8343@watarts.UUCP> <255@tilt.FUN> Organization: Princeton University EECS Dept Lines: 34 In my last posting I said that saving a game started from a copied save file would produce a legitimate file and therefore one could use this procedure to save a good game and start from there each time one wanted to play. There is a small catch, however: it seems that rogue keeps the date of creation of the save file in that file (someone posted something to that effect a few days ago). Therefore, if your backup copy is too old, when you cp it into rogue.save, rogue will refuse to start. The solution is simple: When you want to create a backup copy, do the following: 1. save the game in rogue.save 2. cp rogue.save temp 3. rogue rogue.save 4. save the game in good.save /* this produces a valid good.save */ 5. cp temp rogue.save 6. rogue rogue.save /* rogue will complain, but it will restart the game */ 7. save the game in rogue.save /* now you have a valid rogue.save */ 8. rm temp This procedure creates rogue.save and good.save. Rogue may be restarted from either one. When you get killed (or, for that matter, exit the dungeon), remember to repeat the above procedure, so that you have TWO save files of the same game. I'm sorry if you lost any good games following my previous hints. I found out about my mistake the hard way too. I had to abandon my best game ever. I hope I've got it correct this time. Kriton Kyrimis (princeton!tilt!kyrimis)