Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucsfcgl.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!dcdwest!ittvax!decvax!ucbvax!ucsfcgl!arnold From: arnold@ucsfcgl.UUCP (Ken Arnold%CGL) Newsgroups: net.micro.atari,net.games.rogue,net.games.emp Subject: Re: Rogue and Empire for Atari Message-ID: <478@ucsfcgl.UUCP> Date: Tue, 26-Mar-85 21:07:43 EST Article-I.D.: ucsfcgl.478 Posted: Tue Mar 26 21:07:43 1985 Date-Received: Sun, 31-Mar-85 03:01:20 EST References: <711@voder.UUCP> <212@ihu1n.UUCP> <1162@reed.UUCP> Reply-To: arnold@ucsfcgl.UUCP (PUT YOUR NAME HERE) Organization: UCSF Computer Graphics Lab Lines: 13 Xref: watmath net.micro.atari:716 net.games.rogue:2741 net.games.emp:354 Summary: In article <212@ihu1n.UUCP> freak@ihu1n.UUCP (c e malloy) writes: >1) Will the Epyx versions be *just* like the main-frame versions? > I think not. There is not enough memory on the Atari computers > to run a program as complex as Rogue or Empire. The code for Rogue > is over 250K. There are over 80 monsters in the version that I > play. Add to that: various weapons, armor, potions, scrolls, wands > staffs, rings, etc. And don't forget about the randomly generated > rooms, halls, traps, and other things. It just won't fit in 48K, > 64K or even in the 160K (you can get that high if you have a 128K > RamPower). The Epyx versions will be virtually identical to 5.3 rogue, distributed with 4.2bsd.