Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site aesat.UUCP Path: utzoo!aesat!rwh From: rwh@aesat.UUCP (Russ Herman) Newsgroups: net.micro.cbm Subject: Re: Info on kwik load vs. 1541 flash wanted Message-ID: <379@aesat.UUCP> Date: Thu, 11-Apr-85 09:18:43 EST Article-I.D.: aesat.379 Posted: Thu Apr 11 09:18:43 1985 Date-Received: Thu, 11-Apr-85 11:17:09 EST References: <1376@amdahl.UUCP> Organization: AES Data Inc., Mississauga, Ont., CANADA L5N 3C9 Lines: 25 I can tell you about kwikload - someone else will have to tell you about FLASH! Kwikload is functionally the same as the TURBODISK program published in COMPUTE! All it does is speed up loading of programs; saving and transferring data are unaffected. Most slow-loading games do their own loading as part of their protection schemes, so Kwikload/TURBODISK won't help you there either. If all you want to do is load large BASIC or ML programs that start running immediately when you type RUN, get TUBODISK - no need to spend any money. Otherwise you'll have to spring for FLASH! If you have the PAL assembler package and a disassembler, TURBODISK is readily disassembleable for recreating a self-relocating version (under RPAL) that will coexist with your wedge. Just add a preamble to print out where the entry is upon loading, and save/restore the LOAD vector on activation/deactivation. Details on request. I tried to modify Kwikload to do the above sorts of things, and couldn't get it to work. Its code is obtuse by my standards. -- ______ Russ Herman / \ {allegra,ihnp4,linus,decvax}!utzoo!aesat!rwh @( ? ? )@ ( || ) The opinions above are strictly personal, and ( \__/ ) do not reflect those of my employer (or even \____/ possibly myself an hour from now.)