Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site brl-tgr.ARPA Path: utzoo!linus!philabs!cmcl2!seismo!brl-tgr!tgr!ABRAMSOHN.WBST@XEROX.ARPA From: ABRAMSOHN.WBST@XEROX.ARPA Newsgroups: net.micro.cpm Subject: Re: Random Numbers Message-ID: <9798@brl-tgr.ARPA> Date: Mon, 8-Apr-85 12:54:38 EST Article-I.D.: brl-tgr.9798 Posted: Mon Apr 8 12:54:38 1985 Date-Received: Tue, 9-Apr-85 04:14:42 EST Sender: news@brl-tgr.ARPA Lines: 8 In writing game programs for the "KIDS", I use the internal clock counter locations in the computer to seed a nominal ramdon number generator. It appears to get rid of the Pseudo part of it, in that the system "never" starts at the same place. Hours*minutes*seconds*day*month*year kind of thing seems to do pretty good. Dennis