Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watdaisy.UUCP Path: utzoo!watmath!watdaisy!ijdavis From: ijdavis@watdaisy.UUCP (Ian Davis) Newsgroups: net.games Subject: Re: ZORK II question (** SPOILER **) Message-ID: <7177@watdaisy.UUCP> Date: Fri, 5-Apr-85 17:28:16 EST Article-I.D.: watdaisy.7177 Posted: Fri Apr 5 17:28:16 1985 Date-Received: Sat, 6-Apr-85 02:09:37 EST References: <1111@hou5e.UUCP> Distribution: net Organization: U of Waterloo, Ontario Lines: 22 > Are there any ZORK II wizards out there in net land? > > I am looking for a ZORK II hint. I have almost finished the game (380 points), > and have gotten a little stuck. What should I do with the dogs collar? I have > tried a few things but the best reponse I get is "The dog raises a couple of > inches off the floor" . I know that cerberus can be found in the pentagram > room ( even though I can not see him) but I can not seem to be able to do > anything with him. Also I think I must be missing something about the maze of > oddly angled rooms. The only thing I can find there is the club. Can the > random directions be turned off there like in the other room? > > Any subtle hints will be appreciated. > Yes your missing something.. actually closer to everything... 1) Zork is dumb if you tell it to do things with non-existant items you get silly replies... There is no dog in the pentagram room.. 2) What might a club be used for .. try reading it .. feel its weight .. etc. 3) Random directions in the maze will leave you lost in the maze. However, to finish this game you will have to be much less random in your thought processes. 4) Do what everyone else would do with a dog collar .. 5) But first solve the maze.. thats all you have left to do.