Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/17/84; site mhuxt.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!js2j From: js2j@mhuxt.UUCP (sonntag) Newsgroups: net.games.frp Subject: Re: limiting magic Message-ID: <732@mhuxt.UUCP> Date: Wed, 3-Apr-85 14:43:42 EST Article-I.D.: mhuxt.732 Posted: Wed Apr 3 14:43:42 1985 Date-Received: Thu, 4-Apr-85 07:10:15 EST References: <696@cornell.UUCP> Organization: AT&T Bell Laboratories, Murray Hill Lines: 24 > yeah, well, whatever > > I prefer the idea of expensive material components being required to create > lasting magic. After all, what were all those spells written with? and on? > For instance, inscribing a rune for a fire spell, better have a little > ground ruby and dragon blood, etc. This solution make seem artificial, > but consider that a spell is a piece of power contained and focused by the > mage's will, if he continues to concentrate on the spell, no problem, but > if he ignores it entropy sets in and the spell decays until there's nothing > left. The rationale for material components of this nature is to say that > they have sufficient power to hold the spell in statis until it is invoked, > which negates the need for continous concentration. Dragon blood for a fire spell? This reminds me of the 'example' list of ingredients for the components of the ink for a protection from petrification scroll, which is listed in the AD&D DM's guide. The ingredients include parts from several different petrification-causing monsters! Anyone who actually *needs* protection from petrification would never be able to gather the requisite components. Catch-22. -- Jeff Sonntag ihnp4!mhuxt!js2j "No, not bird, nor plane, nor even frog. Just little old me, UNDERDOG!"- not Idi Ahmin