Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 8/23/84; site ucbcad.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!ucbvax!ucbcad!faustus From: faustus@ucbcad.UUCP Newsgroups: net.games.frp Subject: Re: Re: Limiting Magic Message-ID: <168@ucbcad.UUCP> Date: Wed, 3-Apr-85 11:10:40 EST Article-I.D.: ucbcad.168 Posted: Wed Apr 3 11:10:40 1985 Date-Received: Fri, 5-Apr-85 03:13:56 EST References: <1179@reed.UUCP> <26000002@siemens.UUCP> <12303@watmath.UUCP> Organization: UC Berkeley CAD Group, Berkeley, CA Lines: 14 > By the way, I have a really neat magic system, but it has one flaw that > the obvious solutions won't really fix: a magic user can go off and spend > some huge amount of time making an arbitrary number of potions or enchanted > swords or whatever and then carry huge amounts of magic with him. Any > suggestions on "realistic" reasons why magic users cannot do this, that don't > restrict the ability to make a few potions or swords or whatever? Another reason why this isn't so hot is that a lower level MU can make +1 swords, etc much more easily than +2, etc. If wants to carry around 100 +1 swords (or 100 potions of water walking, etc) that's fine, but they won't help him much (and will probably attract lots of brigands who want to outfit their entire army with +1 stuff...) Wayne