Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site alberta.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!alberta!james From: james@alberta.UUCP (James Borynec) Newsgroups: net.games.frp Subject: Re: Limiting Magic Message-ID: <440@alberta.UUCP> Date: Fri, 5-Apr-85 14:03:51 EST Article-I.D.: alberta.440 Posted: Fri Apr 5 14:03:51 1985 Date-Received: Sat, 6-Apr-85 03:42:31 EST References: <1179@reed.UUCP> <26000002@siemens.UUCP> <12303@watmath.UUCP> <1883@sdcrdcf.UUCP> Reply-To: james@alberta.UUCP (James Borynec) Organization: U. of Alberta, Edmonton, AB Lines: 11 Summary: To limit the amount of magic a mu can have, Why not let the enchantment decay on magic items. The Higher the magic level, the slower the decay. As Items decay, there is an increased chance the the spell will malfunction. The decay could be very faint in the begining and accelerate to become totally useless in a matter of days? months? years? Jim Borynec