Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/3/84; site sesame.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!harpo!decvax!genrad!panda!talcott!sesame!rick From: rick@sesame.UUCP (Rick Richardson) Newsgroups: net.games.hack Subject: Re: "cheating" at hack Message-ID: <169@sesame.UUCP> Date: Fri, 22-Mar-85 17:36:36 EST Article-I.D.: sesame.169 Posted: Fri Mar 22 17:36:36 1985 Date-Received: Wed, 27-Mar-85 23:43:29 EST References: <386@wjvax.UUCP> Organization: Free-Access Unix in Boston Lines: 28 > This is in response to the guy who commits suicide on level 2 as > a tourist and kills his ghost as a caveman. Not a bad ploy. > But.... > It does make the game a little boring. My latest stratagy is to > take a 'losing situation', that is, circumstances that my peers > think couldn't win, and turn them into good scores. > Ron Christian (Watkins-Johnson Co. San Jose, Calif.) I've switched to this mode myself (I was the suicide poster). You've got to, in order to have any fun after having a total win. I have two changes I'd like to see, though: 1) Kick dog. Makes dog run away from you for some amount of moves. There's nothing I hate worse than walking down a dead end with three dogs following, and then trying to get the mutts to move out of the way so I can get out of the hall. As often as not, I end up killing one or more of them in my frustration to get out. Especially if I have tripe in my pack that I'd like to save as a special reward for a particular good monster kill. 2) Some way to pick up stuff in the middle of a pile. I find it a useless waste of time to have to unstack the neat piles of stuff a ghost leaves in order to get at something in the middle of the pile. -- Rick Richardson, PC Research, Inc. {genrad|ihnp4|ima}!wjh12!talcott!sesame!{rick|pcrat!rick} {cbosgd|harvard}!talcott!sesame!{rick|pcrat!rick} rick%sesame@harvard.ARPA