Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site wjvax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!pesnta!wjvax!ron From: ron@wjvax.UUCP (Ron Christian) Newsgroups: net.games.hack Subject: Re: dead lizards Message-ID: <399@wjvax.UUCP> Date: Mon, 1-Apr-85 17:25:06 EST Article-I.D.: wjvax.399 Posted: Mon Apr 1 17:25:06 1985 Date-Received: Tue, 2-Apr-85 07:28:22 EST References: <353@desint.UUCP> Organization: Watkins Johnson, San Jose, Calif. Lines: 28 Speaking of dead lizards, I've tried throwing them at cockatrices.... You hit the cockatrice --more-- You hear the cockatrice hissing --more-- Any guesses on what comes next? I've looked at the code, and I don't think there is *any* way to avoid turning to stone. It seems to be a matter of luck only. This is crap. A single life and death decision should NOT be a matter of luck only. This part of the game needs to be thought out a little better. Even if you had *one* turn to do something after you hear the hissing, it would mean something (save against magic, rather than blind chance). By the way: in mythology, it was the *glance* of the cock that turns you to stone. The breath of the cock (or the basilisk) was so foul it would melt stone and wither vegitation. I think this monster needs a little work. -- -- Ron Christian (Watkins-Johnson Co. San Jose, Calif.) {pesnta,twg,ios,qubix,turtlevax,tymix,vecpyr,isi,idx}!wjvax!ron "But it won't let me make a directory called R&D!"