Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version nyu B notes v1.5 12/10/84; site acf4.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!genrad!panda!talcott!harvard!seismo!cmcl2!acf4!axk8358 From: axk8358@acf4.UUCP (>> Alex Kriger <<) Newsgroups: net.micro.atari Subject: Re: Rogue and Empire for Atari Message-ID: <990016@acf4.UUCP> Date: Tue, 2-Apr-85 20:00:00 EST Article-I.D.: acf4.990016 Posted: Tue Apr 2 20:00:00 1985 Date-Received: Fri, 5-Apr-85 02:56:08 EST References: <711@voder.UUCP> Organization: New York University Lines: 30 /* acf4:net.micro.atari / peterw@reed.UUCP (Peter Williams) / 10:48 pm Mar 23, 1985 */ In article <212@ihu1n.UUCP> freak@ihu1n.UUCP (c e malloy) writes: >1) Will the Epyx versions be *just* like the main-frame versions? > I think not. There is not enough memory on the Atari computers > to run a program as complex as Rogue or Empire. The code for Rogue > is over 250K. There are over 80 monsters in the version that I > play. Add to that: various weapons, armor, potions, scrolls, wands > staffs, rings, etc. And don't forget about the randomly generated > rooms, halls, traps, and other things. It just won't fit in 48K, > 64K or even in the 160K (you can get that high if you have a 128K > RamPower). I wrote a version of rogue 5.2 w/52 monsters and more armor/weapons/stuff, and it fit (tightly) on one sssd disk. I wrote it in 6502 assembly, and with a little disk action for the map generator, and the not-so-often used strings, it worked fine. I even had about 3-4k left over for other stuff I might add. Peter Williams tektronix!reed!peterw /* ---------- */ When I noticed your note and a question whether you market it, or give it away, I eagerly looked through the rest of responces, but there was no answer Please answer. I would love to get a copy (trade?) Alex Kriger. axk8358@acf4 (sorry, I do not know the whole path) but maybe my consequent notes would help!) I hope you do respond.