Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/17/84 chuqui version 1.7 9/23/84; site nsc.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!nsc!srm From: srm@nsc.UUCP (Richard Mateosian) Newsgroups: net.women Subject: Re: sexist language/bad attitudes Message-ID: <2522@nsc.UUCP> Date: Wed, 27-Mar-85 01:59:04 EST Article-I.D.: nsc.2522 Posted: Wed Mar 27 01:59:04 1985 Date-Received: Thu, 28-Mar-85 01:54:34 EST References: <824@druxo.UUCP> <269@mhuxr.UUCP> <825@druxo.UUCP> <12080@watmath.UUCP> <544@hou5g.UUCP> <276@mhuxr.UUCP> Reply-To: srm@nsc.UUCP (Richard Mateosian) Organization: National Semiconductor, Sunnyvale Lines: 28 Summary: In article <276@mhuxr.UUCP> mfs@mhuxr.UUCP (SIMON) writes: >It is correct that sexism runs deep in American society. It is not >correct that language modifications will do much to eradicate sexism. Neither of us knows for sure, but I think that you're wrong. However, I, like you, am conservative about language change, so I've walked a narrow line on the subject. When I was writing Inside BASIC Games, one of the first things my editor did was to change a generic "he" to "he/she". I wasn't willing to accept that, but I recognized that something needed to be done. The solution I found was to write all of the descriptions of how to play the games in the second person. It worked quite well. In fact, one reviewer, a woman, said "I felt like the author was sitting beside me because of his easygoing personal style." Amusingly, there almost was one generic "he" in the book. In describing what had happened on a "screen" in which the following appeared: Name: JOHN I wrote "the player indicates that his/her name is JOHN". Alas, my editor changed "his/her" to "his" (same editor), but I later recast the description to eliminate the "his". -- Richard Mateosian {allegra,cbosgd,decwrl,hplabs,ihnp4,seismo}!nsc!srm nsc!srm@decwrl.ARPA