Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site brl-tgr.ARPA Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!harpo!decvax!genrad!panda!talcott!harvard!seismo!brl-tgr!gwyn From: gwyn@brl-tgr.ARPA (Doug Gwyn ) Newsgroups: net.games Subject: Re: Zork II Help Needed (SPOILER) Message-ID: <10036@brl-tgr.ARPA> Date: Thu, 18-Apr-85 09:58:27 EST Article-I.D.: brl-tgr.10036 Posted: Thu Apr 18 09:58:27 1985 Date-Received: Sat, 20-Apr-85 06:32:27 EST References: <909@ariel.UUCP> Organization: Ballistic Research Lab Lines: 14 Bank vault spoiler: One can walk through the curtain of light if he is not holding a treasure. This puts you in the small square room. Then you can walk south through the south wall of that room. Where you end up depends upon the direction from which you last entered the room with the curtain of light. I forget whether you want to have come from the Chairman's office or not (I think not), but in one case or the other you end up in the vault where there is a stack of Zorkmid bills. Walking north again gets you into the small room and then south to get back to the room with the curtain. To get treasures out, throw them through the curtain.