Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site wanginst.UUCP Path: utzoo!linus!wanginst!vishniac From: vishniac@wanginst.UUCP (Ephraim Vishniac) Newsgroups: net.games Subject: Re: HHGTTG **(Strong Hints)** Message-ID: <504@wanginst.UUCP> Date: Mon, 22-Apr-85 08:40:28 EST Article-I.D.: wanginst.504 Posted: Mon Apr 22 08:40:28 1985 Date-Received: Wed, 24-Apr-85 06:02:14 EST References: <893@wucs.UUCP> Organization: Wang Institute, Tyngsboro, Ma. 01879 Lines: 16 > First, how do you get the screening door open? As hinted at in the Guide under "intelligence", you have to demonstrate something contradictory. What is it that you have not through most of the game, but eventually have (temporarily)? > Second, how do you get the > hatch open? This has about ten people here stumped. I have heard that > you give a tool to Marvin, but I don't know which one or when. To find out which tool (it's different each time you play), you need to ingest hallucinogenic substances. Seen any strange plants lately? -- Ephraim Vishniac [apollo, bbncca, cadmus, decvax, harvard, linus, masscomp]!wanginst!vishniac vishniac%Wang-Inst@Csnet-Relay