Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site ttidcc.UUCP Path: utzoo!linus!philabs!ttidca!ttidcc!hollombe From: hollombe@ttidcc.UUCP (The Polymath) Newsgroups: net.games.frp Subject: Re: How do YOU fleece PCs? Message-ID: <332@ttidcc.UUCP> Date: Wed, 10-Apr-85 14:53:12 EST Article-I.D.: ttidcc.332 Posted: Wed Apr 10 14:53:12 1985 Date-Received: Fri, 12-Apr-85 05:58:55 EST References: <2441@drutx.UUCP> Reply-To: hollombe@ttidcc.UUCP (The Polymath) Organization: The CAT Factory Lines: 40 Summary: In article <2441@drutx.UUCP> slb@drutx.UUCP writes: >When do you know that PCs have too many goodies? What is your >favorite way of separating PCs from their funds--the nastier >and more devious the better, of course. >I am interested in neat scenerios and possible adventure kick-offs, >as well as in general principles. Here's what my DM did to my high-level fighter when he got to cocky with his funds: He got mugged! Scenario ran about like this: Fighter visits his investment banker (that's another story) to make a deposit of gp 100,000 (equivalent in gems). Along the way he's spotted by a high-level thief with a treasure-detect item (DM says it was a die-roll. Would he lie? Naaah. (-: ). After leaving his banker he gets hit from behind by two poisoned daggers that put him to sleep. (Note: at this point he has a chance to escape if he thinks fast enough to activate a recall item before he goes under. Our DM is nothing if not fair. My fighter is nothing if not stupid. (-: ). He awakes stripped naked, chained to a stone wall, wearing a helmet that blocks most telepathy, being interrogated by a master telepath. He's ultimately forced to make out a withdrawal note signed over to the thief. During a valiant escape attempt (actually ripped the chains out of the wall and was working on the door) he's knocked out again and awakes naked in a field several hundred miles from home next to a small pouch of food and a thank-you note (nice touch, that). Needless to say, fighter is angry (and embarrassed). It's not so much the money as all the magic armor and weaponry he's lost in the bargain. When he finally gets home, it develops there's been a number of similar robberies of high-level types around town. He rounds up his friends to help, and so begins the adventure of the attempt to capture the thief ... but that, too, is another story. -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- The Polymath (aka: Jerry Hollombe) Citicorp TTI 3100 Ocean Park Blvd. Santa Monica, CA 90405 (213) 450-9111, ext. 2483 {philabs,randvax,trwrb,vortex}!ttidca!ttidcc!hollombe