Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site amdahl.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!dcdwest!ittvax!decvax!decwrl!sun!amdahl!krs From: krs@amdahl.UUCP (Kris Stephens) Newsgroups: net.games.frp Subject: Re: How do YOU fleece PCs? Message-ID: <1391@amdahl.UUCP> Date: Thu, 11-Apr-85 14:45:38 EST Article-I.D.: amdahl.1391 Posted: Thu Apr 11 14:45:38 1985 Date-Received: Sun, 14-Apr-85 03:21:36 EST References: <2441@drutx.UUCP> Organization: Amdahl Corporation, Sunnyvale CA Lines: 58 > There has been some discussion of ways to keep magic users from > obtaining mass quantities of magic objects. This is along the > same line. > > When do you know that PCs have too many goodies? What is your > favorite way of separating PCs from their funds (...) > > Sue Brezden As a player (I've DMed exactly once), I always want this done within the context of a consistent world and not arbitrarily. I've played in magically sparse worlds and Monty Hall worlds, and tend to have more fun in the latter. Rationale: In magically sparse worlds, one tends to spend more time battling Orcs and 1st-3rd Fighters than in magically affluent worlds. I think it's more fun for the DM, too, to play almost the entire realm of monsters and dieties. One way to deal with "too many magic items" is to beef up the opponents by level and class. Make sure the party comes across times when it's better to negotiate or split than fight. Be prepare, though, for very creative uses of spells and items (that's what we're playing for, isn't it?). I agree that as long as the party is having HP problems and breaking out into cold sweats, there's not too much magic. If your party is walking through your best, it's time to weaken it. Every time a party is hit by a fireball, roll saves for scrolls, staves, and any other perishable items. Do this CONSISTENTLY. Do the same for all environmental attacks. A low level character with an outrageous magic item should draw baddies like a magnet to take it away from him. If he can defend it, he can keep it. Worse comes to worse, and if the play is impossible due to magic item wealth, gate the party to another plane for an adventure and have the gate-fee be the destruction of each character's strongest magic item. Throw them into a dungeon where items get teleported from them by some baddie or other whenever they stop for rest. What- ever you do, do it consistently over the years. Oh, standard player's philosophy should be that scrolls and potions are expendable (harking back to my environmental comment), and will be after you've torched the entire supply on 'em two or three times. The best way to remove magic items is to have them used up! > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > Honk if you love Shiva! > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nupe: If you were honkin' for Freya, I'd get out my tuba! Melchior, Bard a.k.a. -- Kris Stephens (408-746-6047) {whatever}!amdahl!krs [The opinions expressed above are mine, solely, and do not ] [necessarily reflect the opinions or policies of Amdahl Corp. ]