Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: $Revision: 1.6.2.14 $; site siemens.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!siemens!steve From: steve@siemens.UUCP Newsgroups: net.games.frp Subject: Re: Re: limiting magic (A solution?) Message-ID: <26000004@siemens.UUCP> Date: Thu, 11-Apr-85 08:40:00 EST Article-I.D.: siemens.26000004 Posted: Thu Apr 11 08:40:00 1985 Date-Received: Sun, 14-Apr-85 06:51:42 EST References: <500@udenva.UUCP> Lines: 30 Nf-ID: #R:udenva:-50000:siemens:26000004:000:1617 Nf-From: siemens!steve Apr 11 08:40:00 1985 I am the one who first posed this question (this time around, anyway), so I suppose I can put my stamp of approval on the material components idea, and it will be somewhat official. I had considered that idea before and abandoned it as taking too long for me to come up with material components for every spell. There's a little known frp game called 'Chivalry and Sorcery' that takes this idea to an extreme: the mage has to acquire various components, sometimes mundane like dog's thigh bone, sometimes exotic like dragon skin, and enchant it before it can be used for spells. The enchanting takes a long time and has high probability of failure, so the mage could spend years enchanting the components for some high-level spell only to have the enchanting fail and have to start over. Of all the suggestions for limiting magic, the material components is the best one because it is "realistic", flexible (for the dm to determine how difficult to acquire them), a good source for adventures, and the players will appreciate their magic much more because it is more involved (but not more boring) to acheive. And for the dm's who like to set up scenarios but don't want the players to know it is set up, it is possible to set up some various scenarios for the material components of spells (some may be generic, some for specific components), and it will be totally up to the players to figure out what to go after, so they won't feel manipulated. (The usual disclaimer that I don't have Chivalry & Sorcery in front of me and it's been years since I looked at it.) -Steve Clark ...princeton!siemens!steve