Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site ttds.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!genrad!panda!talcott!harvard!seismo!mcvax!enea!ttds!euren From: euren@ttds.UUCP (Leif Euren) Newsgroups: net.games.frp Subject: Re: Limiting Magic (A solution?) Message-ID: <887@ttds.UUCP> Date: Thu, 11-Apr-85 14:53:59 EST Article-I.D.: ttds.887 Posted: Thu Apr 11 14:53:59 1985 Date-Received: Mon, 15-Apr-85 00:36:55 EST References: <> <500@udenva.UUCP> Reply-To: euren@ttds.UUCP (Leif Euren) Distribution: net Organization: The Royal Inst. of Techn., Stockholm Lines: 26 In article <500@udenva.UUCP> ttorgers@udenva.UUCP (Troy Torgerson) writes: >I think that perhaps extending the material components idea a bit would be >better. >WHERE are the PC's going to get all the money to BUY all these things? >go through several adventures just to get the ingredients for something, >Sure, if they show signs of only wanting to create something >on a rare basis, you don't have to make it so hard to get the >things that they need, but if they want to abuse the system, then >you can too! This is, I think, the very good way to solve to the problem. And together with requirement of heigh-level spell, it propably is the best. In the British magazine White Dwarf issues 58-63 (Nov-84 to Mar-85) was a series of articles called 'Eyes of Newt and Wings of Bat' explaining how to make all those goodies of magic items listed in DMG. Not only were strange and expensive ingriedients required, but also several 'Enchant an Item', 'Permanency' and 'Limited Wish' spells for _each_ item. Due to this rules it is not impossible to manufacture magic items, but they will surely keep low-level characters from it. Leif Euren @ ttds