Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 5/3/83; site ukc.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!ukc!ncg From: ncg@ukc.UUCP (N.C.Gale) Newsgroups: net.games.frp Subject: Re: How do YOU fleece PCs? Message-ID: <5045@ukc.UUCP> Date: Fri, 19-Apr-85 14:16:38 EST Article-I.D.: ukc.5045 Posted: Fri Apr 19 14:16:38 1985 Date-Received: Mon, 15-Apr-85 03:47:30 EST References: <2441@drutx.UUCP> Reply-To: ncg@ukc.UUCP (Nigel Gale) Organization: Computing Laboratory, U of Kent at Canterbury, UK Lines: 18 In article <2441@drutx.UUCP> slb@drutx.UUCP writes: >When do you know that PCs have too many goodies? What is your >favorite way of separating PCs from their funds?... One of the most rewarding tricks that I employ on my players is to have an NPC (or group of NPCs) which is just slightly more powerful than the party. This NPC is continually bumping into the party, beating three shades out of them, but not actually killing them, only swiping all their hard-earned treasure. Gradually the players get to really *hate* the NPC, so when they eventually do kill him/her, their little faces are lit up for weeks. And, of course they get some of their treasure back. Having lots of NPCs (good and bad) also gives the GM a chance to roleplay in his own campaign. -Nige Gale