Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site uwmacc.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!mcnc!decvax!genrad!panda!talcott!harvard!seismo!uwvax!uwmacc!plutchak From: plutchak@uwmacc.UUCP (Joel Plutchak) Newsgroups: net.games.frp Subject: Re: More on Fantasy Hero Message-ID: <967@uwmacc.UUCP> Date: Mon, 22-Apr-85 18:36:33 EST Article-I.D.: uwmacc.967 Posted: Mon Apr 22 18:36:33 1985 Date-Received: Fri, 26-Apr-85 03:09:57 EST References: <5055@ukc.UUCP> <14018@watmath.UUCP> Reply-To: plutchak@uwmacc.UUCP (Joel plutchak) Organization: UWisconsin-Madison Academic Comp Center Lines: 29 In article <14018@watmath.UUCP> jagardner@watmath.UUCP (Jim Gardner) writes: > >As a matter of fact, how DO other people conduct melee? Tight time limits >on how long someone can think before acting? Fairly loose? Any gimmicks >that make it faster or more interesting? One of the useful things about >the Net is that you can find out about other people's _style_ of gaming. >Almost all my role-playing has been with the same half dozen people here >in Waterloo, and I'm eager to find out what others are up to. > > Jim Gardner, University of Waterloo I've used a more-or-less by the (TSR) book method, with the following exceptions: on a natural '20' to hit, the hitter rolled a d4, and if it came up a 1 or a 2, the damage was doubled. If the d4 came up a 1, the hitter rolled a d6 to determine if the damage was tripled, and so on. It never, to the best of my knowledge, ever got beyond triple damage (and the player usually rolled low damage anyway (:-). Also, if the players took "too long" to decide what to do in the melee, they were attacked without being allowed to take any action. The exact time of "too long" wasn't set, but it worked without too much player grumbling. It also helped speed up melees in general, because it encouraged quick play by the players. Also, I don't remember (or care, particularly) where the book stands on this, but the players had full knowledge of the hit tables, etc., and they rolled their own damage to the monsters they hit. I started playing with a DM who made a big deal out of secretly rolling his dice, and I had no idea what was going on for many months, which was not particularly enjoyable. That's all I can think of right now... joel plutchak