Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 exptools; site whuxlm.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!wws From: wws@whuxlm.UUCP (Stoll W William) Newsgroups: net.games.hack Subject: Possible MAIL bug in hack 1.0.2 Message-ID: <734@whuxlm.UUCP> Date: Tue, 16-Apr-85 17:47:38 EST Article-I.D.: whuxlm.734 Posted: Tue Apr 16 17:47:38 1985 Date-Received: Wed, 17-Apr-85 01:57:26 EST Distribution: net Organization: AT&T Bell Laboratories, Whippany Lines: 20 I didn't like the idea of hack checking for MAIL so I commented out the #define MAIL, DEF_MAILREADER, and MAILCKFREQ in config.h before compiling. When I ran the game, I got the error: init-prob error for * and the game exited. A little hunting showed that makedefs.c doesn't take into consideration the fact that the scroll of MAIL might be #ifdef'd out as it reads def.objects.h. This screws up hack.o_init.c when it checks probabilities for object appearances (good thing that check was there!!) Rather than modify makedefs.c I took the coward's way out and put the MAIL #defines back in - and everything worked fine. I did change MAILCKFREQ from 1 to 100. I will have to send myself mail so I can see what happens -- I didn't realize until I started hacking what a neat way to get mail during the game that this was... Bill Stoll, ..!whuxlm!wws