Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 exptools; site whuxlm.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!whuxlm!wws From: wws@whuxlm.UUCP (Stoll W William) Newsgroups: net.games.hack Subject: Re: XP an gold.(And other obscurements) Message-ID: <746@whuxlm.UUCP> Date: Mon, 22-Apr-85 13:19:06 EST Article-I.D.: whuxlm.746 Posted: Mon Apr 22 13:19:06 1985 Date-Received: Tue, 23-Apr-85 06:29:13 EST References: <895@ttds.UUCP> Organization: AT&T Bell Laboratories, Whippany Lines: 31 > > > Hi there. > > I'm a little disturbed by the fact that you don't get your > XP's or your gold pieces shown on the screen on version > 1.0.2. I saw something about obscuring maxHP and Strength > by using adjectives instead of numbers. > Please, don't! > > ... > > Does anybody agree with me on this? > /NPN I agree. At least supply a command (perhaps a new option to the i(nventory) command) which displays this information. Sometimes knowing how close you are to the next experience level can affect strategy. Perhaps this is a "feature" -- not being familiar with D&D I don't know if characters normally know that "killing one more monster will raise me a level" or not. The $ (count gold) command is next to useless). You seldom get an accurate count, it takes time, and sometimes you get no answer at all! I always drop my gold and pick it up again; I get a quick and accurate count that way. I would either fix the $ command (think of it as referring to a little book which the hacker always keeps up-to-date) or implement a new 'i' option and discard the '$' command. Bill Stoll, ..!whuxlm!wws