Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site unc.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!harvard!talcott!panda!genrad!decvax!mcnc!unc!glassner From: glassner@unc.UUCP (Andrew S. Glassner) Newsgroups: net.games.video Subject: Major Havoc Message-ID: <43@unc.UUCP> Date: Wed, 17-Apr-85 14:47:32 EST Article-I.D.: unc.43 Posted: Wed Apr 17 14:47:32 1985 Date-Received: Sun, 21-Apr-85 01:40:00 EST Organization: CS Dept., U. of N. Carolina at Chapel Hill Lines: 26 A friend and I have recently gotten hooked on Major Havoc, a video game at our local colored-phospor palace. We would like to learn all we can about the game, but repeated quarters have yielded very little information. We have learned about "warping" and have been given the first few magic numbers (where did they come from?). But we're having LOTS of trouble with the mazes, specifically: o The maps are virtually useless; they don't identify where the electrical barriers are. o Is there a way through the electrical barriers? Do they come and go? o Is there one-and-only-one way through most of these mazes? Repeated exploring in the early mazes has just cost us men... most of the possibilites seem blocked by electrical widgets. o How do you get over the spark-detonating red pads? There seem to be a lot of goodies hidden in the game; we'd love to know them! Any help on any aspect of Major Havoc would be appreciated. Thanks! -- -Andrew Andrew Glassner glassner@unc decvax!mcnc!unc!glassner