Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site utah-gr.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!bellcore!decvax!genrad!panda!talcott!harvard!seismo!utah-cs!utah-gr!thomas From: thomas@utah-gr.UUCP (Spencer W. Thomas) Newsgroups: net.graphics Subject: Re: holography Message-ID: <1413@utah-gr.UUCP> Date: Sat, 13-Apr-85 23:23:42 EST Article-I.D.: utah-gr.1413 Posted: Sat Apr 13 23:23:42 1985 Date-Received: Thu, 18-Apr-85 03:20:19 EST References: <7931@rochester.UUCP> <9914@brl-tgr.ARPA> Reply-To: thomas@utah-gr.UUCP (Spencer W. Thomas) Distribution: net Organization: Univ of Utah CS Dept Lines: 20 I did some computer-generated holography way back when I was a senior in college. It was pretty trivial - just did multi-plane stuff using Fresnel xforms (i.e., 2 1/2 D). I plotted the results on a Calcomp plotter, then reduced them photographically (so much for needing a "precise film recorder"). Considering their size (grid of 64x64, as I recall), the results were pretty good -- I could even get a virtual image reconstruction by looking through the hologram at a bright non-coherent point source. The issue of doing a correct 3-D implementation with hidden surfaces, shading, &c is, in my humble opinion, much harder (not that I've thought about it too much). You need, at least, much greater computing resources (just a 3-D FFT, which is minimally what you need, is O((n*log(n))^3). This grows pretty rapidly for reasonable values of n.) -- =Spencer ({ihnp4,decvax}!utah-cs!thomas, thomas@utah-cs.ARPA) "The meaning and design of a problem seem not to lie in the solution, but in our working at it incessantly." -- Jung