Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site phoenix.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!phoenix!brent From: brent@phoenix.UUCP (Brent P. Callaghan) Newsgroups: net.rec.skydive Subject: Re: DC-3 Exits Message-ID: <1129@phoenix.UUCP> Date: Mon, 15-Apr-85 09:13:55 EST Article-I.D.: phoenix.1129 Posted: Mon Apr 15 09:13:55 1985 Date-Received: Tue, 16-Apr-85 00:52:31 EST References: <41800009@hpcvlo.UUCP> Organization: AT&T Information Systems, Lincroft NJ Lines: 34 I can't recall having a problem with 4th - 7th slots. My shakiest slot was always front floater from the DC3. That was where I had trouble placing myself on the prop blast. If I close my eyes and try to recall how I exit at 4th - 7th I can almost see and feel it... I'm in a "spoon" configuration with my buddies in front and rear of my in the lineup. You're right - it doesn't allow you to set yourself up much before you get to the door. You just chug along with everyone else. I put my left hand on top of the reserve of the guy in front and try to keep it resting there right through the exit. We tilt forward out the door like a pack of cards falling over - nice and tight. I guess it helps me lie on the prop blast - the left side of my body gets blanketed by the body in front. I separate into my own air a couple of seconds after exit. I've certainly never interfered with anybody's exit by doing this. I DO know that I'm very conscious of forcing my right arm upwards and out into the blast. I think my right hand leads the rest of me out the door. I get a firm grip on the air and it has an immediate effect. It should be a piece of cake once you get it right. There's just sooo MUCH air to play with! I have more trouble with SLOW exits (especially helicopters (FarOut!!)). -- Made in New Zealand --> Brent Callaghan AT&T Information Systems, Lincroft, NJ {ihnp4|ahuta|pegasus}!phoenix!brent (201) 576-3475