Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.PCS 1/10/84; site ahutb.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!columbia!topaz!packard!ihnp1!ihnp4!drutx!ahuta!ahutb!leeper From: leeper@ahutb.UUCP (m.r.leeper) Newsgroups: net.sf-lovers Subject: TRUENAMES (minor spoiler) Message-ID: <678@ahutb.UUCP> Date: Tue, 16-Apr-85 13:10:38 EST Article-I.D.: ahutb.678 Posted: Tue Apr 16 13:10:38 1985 Date-Received: Sat, 20-Apr-85 02:49:35 EST Organization: AT&T Information Systems Labs, Holmdel NJ Lines: 48 TRUE NAMES by Vernor Vinge Bluejay, 1985, $6.95. A book review by Mark R. Leeper TRUE NAMES is a science fiction story with a very good word-of-mouth reputation not entirely deserved. The story takes place on two planes, our own and that of a computer game universe. The second plane combines the ultimate in computer games with the ultimate in illegal hacking. The players appear to each other only as their game-playing alter-egos, without learning who each other really are. Our hero, Mr. Slippery, has been blackmailed by the real plane government to try to capture a sort of ultimate amoral hacker known as the Mailman. While I was unconvinced while I was reading the novel that all the computer technology is a likely outgrowth of current technology, other people I have discussed the story with were impressed with how well Vinge has taken the elements of classical fantasy and made them possible with computer technology. As a straight fantasy story, TRUE NAMES is flawed. It has most of its action towards the middle, and while it promises an important confrontation for near the end of the story, it sidesteps the need to have it. In fact, it is structured more like a long story followed by a short story with the same characters. The illustrations in the Bluejay edition do not add a whole lot of wonder to the story. I think several of the artists that Jim Frenkel is getting for Bluejay Books are not a whole lot more visually imaginative than his readers. Most of the illustrations appear a page or two before or after the action they illustrate, and in at least one case putting an illustration too soon telegraphs an important plot twist. The illustrations are supposed to add to the effect of the story and these detract. The story is followed by an afterword by Marvin Minsky, who ties the story into his artificial intelligence work, but somehow his enthusiasm for TRUE NAMES seems a matter of form for an afterword. His enthusiasm for his own work may be somewhat greater than his enthusiasm for the story. In fairness, I should add that it is clear from Minsky's lectures and some of the illustrations he gives that he is a science fiction fan. TRUE NAMES has enough good ideas to make it a worthwhile story, but it is not really clear to me that the new Bluejay edition has enhanced much more than the price. Mark R. Leeper ...ihnp4!ahutb!leeper But, on May 1, I become ...ihnp4!mtgzz!leeper