Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucbvax.ARPA Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!douglis From: douglis@ucbvax.ARPA (Fred Douglis) Newsgroups: net.chess Subject: Encounter (Kriegspiel) Message-ID: <6476@ucbvax.ARPA> Date: Wed, 24-Apr-85 02:14:03 EST Article-I.D.: ucbvax.6476 Posted: Wed Apr 24 02:14:03 1985 Date-Received: Wed, 24-Apr-85 07:33:26 EST Distribution: net Organization: University of California at Berkeley Lines: 31 The student center here at U.C. Berkeley recently obtained a computer game called "Encounter" (tm), which is based on the game of Kriegspiel. The game is refereed by a computer with a speech synthesizer, and the rules are something like this: - each player moves his own pieces and must guess the moves of his opponent. (There are two boards, divided by a partition.) - the computer announces when a piece or a pawn has been captured, when a move is illegal, or when a player is in check (in which case it announces the direction of check). - the computer announces when a player has the opportunity to capture something with a pawn. - it is possible to play the game with a flat time limit, a time limit for the first n moves, or no time limit at all. Naturally, the rules are more complicated than that, but this should give you the idea. Now, my question: has anyone outside of U.C. Berkeley seen this game? I'm wondering just how widespread it is. (I'm told we have a prototype version and that the game costs ~$3000.) Does anyone have any suggestions for Kriegspiel strategy? Please reply to me; if warranted, I'll summarize the results to the net. -- Fred Douglis ucbvax!douglis douglis@Berkeley