Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucla-cs.ARPA Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!sdcrdcf!trwrb!trwrba!cepu!ucla-cs!srt From: srt@ucla-cs.UUCP Newsgroups: net.games.hack Subject: Re: ARGH! Message-ID: <4756@ucla-cs.ARPA> Date: Wed, 10-Apr-85 14:57:31 EST Article-I.D.: ucla-cs.4756 Posted: Wed Apr 10 14:57:31 1985 Date-Received: Sun, 14-Apr-85 02:21:37 EST References: <313@ttidcb.UUCP> <119@endot.UUCP> Reply-To: srt@ucla-cs.UUCP (Scott Turner) Organization: UCLA Computer Science Department Lines: 12 Summary: In article <119@endot.UUCP> beecher@endot.UUCP (Larry Beecher) writes: >That same error has happened to me before. It seems to be a common bug. > >The game uses the files to record the status of each level when >a user enters and exits it. They can be used to your advantage to "cheat". > Larry's cheat method hadn't occurred to me but seems fairly serious. I think this can be easily corrected by including the PID in the level save file names. -- Scott