Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site sdcc3.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!harpo!decvax!ittvax!dcdwest!sdcsvax!sdcc3!fritzz From: fritzz@sdcc3.UUCP (fritzz) Newsgroups: net.games.hack Subject: Re: XP an gold.(And other obscurements) Message-ID: <2798@sdcc3.UUCP> Date: Wed, 24-Apr-85 00:42:34 EST Article-I.D.: sdcc3.2798 Posted: Wed Apr 24 00:42:34 1985 Date-Received: Thu, 25-Apr-85 04:26:20 EST References: <895@ttds.UUCP> Reply-To: fritzz@sdcc3.UUCP (fritzz) Organization: UCLJ CC Consulting Office Lines: 38 Summary: In article <895@ttds.UUCP> notis@ttds.UUCP (Petter Notstrand) writes: > I mean, how can you play efficiently if you dont know important > facts about YOUR OWN CHARACTER? I think the average adventurer > would know these facts and be able to use them. Why shouldn't > the average Hack player get the same chance? > For monsters it's a different matter; it's part of the fun > to find out just how tough they are. > > Does anybody agree with me on this? no. It is still possible to check your gold... you just have to look in your purse first. (try I$) as for experience levels... would you really know how many experience points each monster is worth, 9, or exactly how far you are from going up another level? nah.... It may be a nice idea to give an idea of how far you are through the current Ex. level, perhaps indicated by one decimal value. As for hit points... I think it would be a good idea to replace them with adjectives, even though it would make the game much more difficult. It would also keep you from pressing your luck, which makes sense. After all would you go after a monster when you were 2 pints low on blood? I wouldn't. An adventurer would know them about as well as you would from reading the comments. Speaking of which... what _would_ be a good way of doing hit points? I think a logarithmic scale would be nice... losing hit points becomes more critical as you get fewer of them. Adverbs could also be used to modify the adjectives to give a wider range... mildly injured-- severely hurt -- about to die. could be nice if you get a "--more--" message along with the "about to die" to keep you from getting carried away. This idea deserves some merit. Anybody else think anything of it? -- ihnp4--\ You may ask yourself: fritzz the Zebra decvax--\ Am I right... or am I wrong akgua----\ and you may say to yourself: dcdwest---\ MY GOD... WHAT HAVE I DONE? headvax----\ ucbvax-------- sdcsvax -- sdcc3 -- fritzz