Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site osiris.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!umcp-cs!aplvax!osiris!phil From: phil@osiris.UUCP (Philip Kos) Newsgroups: net.games.frp Subject: Re: Paladins Message-ID: <261@osiris.UUCP> Date: Fri, 26-Apr-85 19:52:20 EDT Article-I.D.: osiris.261 Posted: Fri Apr 26 19:52:20 1985 Date-Received: Sun, 28-Apr-85 05:47:13 EDT References: <544@udenva.UUCP> Distribution: net Organization: Johns Hopkins Hospital Lines: 27 > Specifically, how do you handle a Paladin PC that is being played > as a pain in the ass instead of a Paladin. . . > > Troy Torgerson Paladins are pretty odd characters, and require some very serious role-playing to get right. Of course, "right" depends a lot on the DM, but then doesn't it always? I've had to handle obnoxious paladins in campaigns before. Usually the reason for the obnoxiosity was that the player didn't really understand how paladins (according to me) are supposed to think. The best way to keep players like this in line is to remind them that if they do anything you consider to be evil or unlawful, they get defrocked. After such an action, atoning for their sins is a VERY expensive procedure (particularly in terms of time). In one campaign I played in, the DM deliberately foisted a helm of opposite alignment on an NPC paladin, who proceeded to become an anti-paladin and took over a town. The game was eventually inter- rupted (by most of the PCs dying), and was subsequently continued with new characters, who found the town a real mess, and wound up having to kill the anti-paladin to stay alive. Interesting situation. Phil Kos The Johns Hopkins Hospital