Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site crystal.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!uwvax!crystal!shp From: shp@crystal.UUCP Newsgroups: net.games.frp Subject: Re: other than TSR Message-ID: <451@crystal.UUCP> Date: Mon, 29-Apr-85 11:11:36 EDT Article-I.D.: crystal.451 Posted: Mon Apr 29 11:11:36 1985 Date-Received: Tue, 30-Apr-85 03:01:57 EDT References: <511@daemen.UUCP> Distribution: na Organization: The Life Is A Rock Foundation Lines: 28 > > A player who encounters a new class NOT put out by TSR, and > finds a BIG challenge to fight. He then complains that the > class is unsuitable, or even (Heaven help us) illegal. > > My question is: > Do I allow such a class not to exist just > because one of the players haven't heard about it for > it didn't appear in Dragon magazine or anything else > by TSR. > 1) If you play strict TSR stuff (I know of NO ONE who does!), then the class is illegal -- and so, probably, are most of your favorite variations. 2) Do you let your players refer to the monster books (no trademarks in THIS posting, other than TSR) each and every encounter? Point is, just because people haven't HEARD of it doesn't mean that it doesn't exist. I try to deliberately perturb the environment, so that players who enter the campaign with "prior knowledge" gained from other characters in other realms are penalized (to keep things in balance). For example, kobolds may not be quite as wimpy as you think.... Anyway, the DM IS GOD (feel free to disagree), not the players. If they've not heard of it, "Well, you have now." If they insist on knowing everything, than you'll never have a problem fleecing them (re: previous net discussion), as you can constantly assess HUGE sage fees for all the unbased information. =shp