Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site aecom.UUCP Path: utzoo!linus!philabs!aecom!eliovson From: eliovson@aecom.UUCP (Moshe Eliovson) Newsgroups: net.games.frp Subject: UltraSpells Message-ID: <1478@aecom.UUCP> Date: Mon, 29-Apr-85 20:25:15 EDT Article-I.D.: aecom.1478 Posted: Mon Apr 29 20:25:15 1985 Date-Received: Tue, 30-Apr-85 04:20:57 EDT Distribution: net Organization: Albert Einstein Coll. of Med., NY Lines: 66 Flashy title isn't it? Recently I read a book by Stephen Brust aptly named Jhereg. ------ Unfortunately again I do not have the text with me, however the concept I am about to introduce should not be too difficult for all of you to grasp. Links. The book claims that witchcraft is more psionics than magic. Sorcery it claims stems from an orb created from the Great Sea of Chaos. Now, we are not so much concerned with this ulterior aspect of magic so much as a certain seen where the center character had to cast an extremely powerful spell (at long distance). Try not to focus on the range side of this though. He had with him his jhereg familiar, a rather powerful psionic familiar with a rather powerful poison bite, his wife, also a witch, and one whose specialty was psi. He begins the spell and links his mind to his wife. (He is permanently linked with his familiar). His wife performs a chant to increase power. He begins the spell. The jhereg monitors and adds to the power. There is too much power for him to contain, but the link divides the force. The Psi master now decides to help and nearly fries the central character's brain with his power but again the familiar helps. The spell ends up succesful. 1) Although this is a treasure chest for psionic pc's this isn't my focal point. The main point is, the spell needed great power and in order to provide it with it four people expended energy. 2) Saving throws required during this process, at +2 per person already linked. 3) familiars count - as we can see, the imp or quasit adds a level to the spell caster, so does (any) familiar in this instance since there is a PERMANENT link. How does this come into spells? Well, I recently dm'd a module with some cursed boots. The only way to remove them was with a dispel magic or 12th level (or lim. wish, alter reality, etc.). The module, written by Robert Kuntz & Gygax meantioned that if the pc's joined their force and it equaled or exceeded 12 levels of x.p. it would dispel just as well. AHA!!!! Don't throw away those 1st level MU henchmen! You can use up one of their spell points and add an extra die to your fireball! Thus, three pc's casting a Curse might not have to touch, although the range would be short- and the curse would be of their combined level and power (with a capital P). The rule is: The more the miserabler! I think that the possibilities are endless: let's get your views... "UltraChaos, Inc." Moshe Eliovson ...!philabs!aecom!eliovson