Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site ttds.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!enea!ttds!euren From: euren@ttds.UUCP (Leif Euren) Newsgroups: net.games.frp Subject: Re: fizicks in d&d Message-ID: <905@ttds.UUCP> Date: Fri, 26-Apr-85 13:06:41 EDT Article-I.D.: ttds.905 Posted: Fri Apr 26 13:06:41 1985 Date-Received: Tue, 30-Apr-85 04:33:58 EDT References: <5047@ukc.UUCP> <456@alberta.UUCP> Reply-To: euren@ttds.UUCP (Leif Euren) Organization: The Royal Inst. of Techn., Stockholm Lines: 12 Quote Curt J. Sampson: : >Actually, the invisibility spell in my games creates a "blind spot" for >anybody looking at that person. You don't see anything there, but you don't >know you are missing anything. You know the door is there because you can >see parts of the door around the person, or you saw it before the person >moved there. You mind will fill in the details that you are not "seeing." This will also explain why intelligent, high-levelers will understand that there is an invisible present, as stated in DMG. A very good explanation, me thinks. Leif Euren