Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 exptools; site whuxl.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!mike From: mike@whuxl.UUCP (BALDWIN) Newsgroups: net.games.frp Subject: Re: new classes Message-ID: <607@whuxl.UUCP> Date: Mon, 29-Apr-85 09:23:19 EDT Article-I.D.: whuxl.607 Posted: Mon Apr 29 09:23:19 1985 Date-Received: Tue, 30-Apr-85 05:28:24 EDT Distribution: net Organization: AT&T Bell Laboratories, Whippany Lines: 18 ** REPLACE THIS LINE WITH YOUR MESSAGE *** I'm presently playing in a campaign where everybody has created a new class. Obviously, this is not strict AD&D, but I think that after years of playing this game, the classes get a little old, and something new around livens things up a lot. Our group contains a Catlord, a Necromancer,a Beastsummoner, a shapeshifter, a Transmuter, a Timelord, a Psi-shaper,and a Forestal. Needless to say, things can get a bit confusing, and balancing the classes is difficult, but much less of a problem if you understand that you are there to have fun, not see who can get the most power. Iti s unfortunately a common problem with a lot of campaigns I've seen that all characters are really interested in is more power (though I must confess, playing a powermad megalomaniac can be very entertaining). Anyway, as for these classes not being official, my only answer is `so?'. after all, the idea is to have fun, and if gary gygax doesn't like me changing the rules, he should have written them right in the first place. :-) yeah, well, whatever