Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site alice.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!alice!pkh From: pkh@alice.UUCP (Paul Pavlidis) Newsgroups: net.games.frp Subject: Re: other than TSR Message-ID: <3669@alice.UUCP> Date: Mon, 29-Apr-85 16:23:21 EDT Article-I.D.: alice.3669 Posted: Mon Apr 29 16:23:21 1985 Date-Received: Tue, 30-Apr-85 06:14:38 EDT References: <511@daemen.UUCP> Organization: Bell Labs, Murray Hill Lines: 20 You ask if a character should not be allowed because the players have never heard of it. I say, absolutely not. What is the fun of springing a new NPC class or monster on the party if they are familiar with the "new and unheard of" class? I tried to keep my players from reading the Dragon so they wouldn't know all about the new things I liked to surprise them with. Do you let your players read the monster manual/ other monster books during the game? That's a definite no-no. The fun of D&D is fighting creatures/classes which are new and unknown. At least for me. I love to try to figure out what a monster does as we fight it; I constantly plague the DM with questions about what the monster looks like. If players complain about a class/monster because it is too hard to fight, perhaps you should reevaluate it for play balance. *Is* it really too hard for the party? If you see a serious problem, don't trash the monster, change it. Take away a couple of its minor abilities, or lessen damage. Try to do this before the game, so you don't find out that Megamonster will kill any party it encounters after the fact. For the record, I like Dragon Magazine's suggested NPCs and monsters because the SAVE ME TIME. in search of a party, Paul Pavlidis