Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/17/84; site mhuxt.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!js2j From: js2j@mhuxt.UUCP (sonntag) Newsgroups: net.games.frp Subject: Re: fizicks in d&d Message-ID: <824@mhuxt.UUCP> Date: Wed, 1-May-85 09:16:08 EDT Article-I.D.: mhuxt.824 Posted: Wed May 1 09:16:08 1985 Date-Received: Thu, 2-May-85 01:42:18 EDT References: <5047@ukc.UUCP> <456@alberta.UUCP> <905@ttds.UUCP> Organization: AT&T Bell Laboratories, Murray Hill Lines: 23 > >Actually, the invisibility spell in my games creates a "blind spot" for > >anybody looking at that person. You don't see anything there, but you don't > >know you are missing anything. You know the door is there because you can > >see parts of the door around the person, or you saw it before the person > >moved there. You mind will fill in the details that you are not "seeing." > > This will also explain why intelligent, high-levelers will understand that > there is an invisible present, as stated in DMG. A very good explanation, me > thinks. > Leif Euren Does this mean that creatures with magic resistance also get a chance to see someone who is invisible? With this interpretation of invisibility, it seems as though the spell affects the minds of the people who look, so magic resistance should apply. Personally, I run invisibility as though it really makes people invisible. It's more reasonable to think that a second level spell with a duration like invisibility works that way than to think that it affects everyone who looks in your direction from any range with no saving throw. -- Jeff Sonntag ihnp4!mhuxt!js2j "Did you ever wonder ... why you're supposed to drive on a parkway and park on a driveway?"