Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: $Revision: 1.6.2.16 $; site ISM780.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!harvard!think!ISM780!billp From: billp@ISM780.UUCP Newsgroups: net.games.frp Subject: Re: other than TSR Message-ID: <28700002@ISM780.UUCP> Date: Mon, 29-Apr-85 09:05:00 EDT Article-I.D.: ISM780.28700002 Posted: Mon Apr 29 09:05:00 1985 Date-Received: Thu, 2-May-85 05:37:21 EDT References: <511@daemen.UUCP> Lines: 24 Nf-ID: #R:daemen:-51100:ISM780:28700002:000:1295 Nf-From: ISM780!billp Apr 29 09:05:00 1985 Why should you let anyone tell you how to run your campaign. The folks at TSR offer a product, not a religion. If you allow small-minded people who have the "Not Official D&D" syndrome to participate in the enjoyment of a work of art that you have spent time and resources bringing to them, then you deserve just what you get: C--P. Anyone who has played in FRP games any length of time knows that it takes the combination of good scenerio creation, good refereeing and good playing to have a truly terrific time. Good players usually have tried to create and referee games before, and they know and appreciate the work that a good referee puts into his/her game (yes, I have played with some fine female referees too). If you put great care into the design and refereeing of your game you should put great care into finding the group of people which will most enjoy you game with you. If you're not playing FRPs in order to have fun, of course, you can ignore this premise. (I have observed some referees who have convinced me by their actions that the only reason the bothe is to fulfill certain sadomasochistic tedencies.) "Bewhar' vor Jubjub-Vogel, vor Frumiosen Bandeerschnatzchen!" UUCP: ucbvax!ucla-cs!oac6.putnam (`: If I wanted your opinion, I'd beat it out of you :')