Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucla-cs.ARPA Path: utzoo!decvax!ittvax!dcdwest!sdcsvax!sdcrdcf!trwrb!trwrba!cepu!ucla-cs!mccolm From: mccolm@ucla-cs.UUCP Newsgroups: net.games.frp Subject: Re: Character Killing Message-ID: <5157@ucla-cs.ARPA> Date: Wed, 1-May-85 18:45:05 EDT Article-I.D.: ucla-cs.5157 Posted: Wed May 1 18:45:05 1985 Date-Received: Fri, 3-May-85 01:08:22 EDT References: <510@daemen.UUCP> Reply-To: mccolm@ucla-cs.UUCP (Eric McColm) Distribution: na Organization: UCLA Computer Science Department Lines: 39 Keywords: player-problems Summary: In article <510@daemen.UUCP> fox@daemen.UUCP (Merlin) writes: > I have found that killing characters brings up many little hatreds >between friends, not PC's, but people themselves. This easily breaks >long-time friendships... Regrettably true, and one of the major problems with serious play. It is now a hard-and-fast rule in any campaign I am in that the course of the game should not affect the course of peoples' relationships. >After all that's all any of the frp games is, just a game. {general statement of agreement, but read on...} > I can see interparty killing only if the players have no choice in >the matter...{edited}...This is not the same as one character out >and out attacking him just because the was strife between the people running >the characters. While interparty killing is common in some campaigns for perfectly legitimate reasons (evil characters, characters in character, overblown senses of honor, duty, greed, envy, etc.), it's happening on account of players hating each other is grounds for Permanent Genocide (ie-the player is now barred from the campaign {see? we have a term for it; that's how far it's gone}). > The thing that I am saying to all of you frp'ers out there is that >for one PC to attack another PC just cause he is doing something that he >doesn't like is not worth the time or trouble it causes outside of the >game. True, but one PC killing another is reasonable if it is reasonable for the PC without regard for the Player. Trouble outside of the game indicates deeper problems between the players, and what they really need is to be able to talk it over before some other more real symptom breaks them apart. Remember, in frp, anything's fair if it's in character, and without malicious intent. -Eric ...!ucla-cs!mccolm Shade and sweet water...