Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83 (MC840302); site kuling.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!mcvax!enea!kuling!christer From: christer@kuling.UUCP (Christer Johansson) Newsgroups: net.games.frp Subject: Re: Paladins Message-ID: <760@kuling.UUCP> Date: Sun, 5-May-85 22:18:01 EDT Article-I.D.: kuling.760 Posted: Sun May 5 22:18:01 1985 Date-Received: Fri, 3-May-85 20:07:51 EDT References: <544@udenva.UUCP> Reply-To: christer@kuling.UUCP (Christer Johansson) Distribution: net Organization: Computer Systems Laboratory, Upsala Lines: 10 In article <544@udenva.UUCP> ttorgers@udenva.UUCP (Troy Torgerson) writes: >How do all you DM's handle your Paladins PC's and NPC's? >Specifically, how do you handle a Paladin PC that is being played >as a pain in the ass instead of a Paladin. . . > If the Paladin's God doesn't like him/her, he/she becomes an ordinary fighter of the same level as the Paladin. No spells, no special abilities. I prefer not to play whith players (or GM:s) that can't play a realistic character. Hack&Slay (as a princip) are NoNo:s in my campaigns.