Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 7/17/84; site tropix.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!rochester!ritcv!tropix!mpc From: mpc@tropix.UUCP (Michael P. Capron ) Newsgroups: net.games.frp Subject: response to 2 queries on paladins Message-ID: <241@tropix.UUCP> Date: Wed, 1-May-85 14:03:04 EDT Article-I.D.: tropix.241 Posted: Wed May 1 14:03:04 1985 Date-Received: Fri, 3-May-85 20:12:39 EDT Organization: Tropel Div., GCA, Rochester NY Lines: 88 > Ok, we all know that Paladins are a pain in the *, but what I'd like to > know is how do people play their Palidins? (Or DO they play Paladins?) Actually, I know no such thing. It is very nice to have a party member everyone can trust. Also when a paladin is dealing with monsters and NPC's, They believe that a paladin will do anything he gives his word on. There was a question about a chaotic-neutral thief living in a Cavalier- Paladin's Castle: > When asked about this arrangement, he (the player) stated > that because the Cav/Pal's god was Tir, this arrangement > was O.K. AD&D's view: From the Player's handbook, page 24: "They (paladins) will associate only with characters and creatures of good alignment; paladins can join a company of adventurers which contains non-evil neutrals only on a single-expedition basis, and only if some end which will further the cause of lawful good is purposed." My view: Paladin's will not discriminate on the basis of a creatures alignment. They may associate with anyone who acts in what the paladin deems a reasonable manner. If the person is not good aligned, the paladin will continually point out the benefits of lawful goodness through word and deed. If the person is evil, the same must be done, but they must be carefully watched. There is some benefit to having evil where you can keep an eye on it. Of course it would be would not be smart to be in a situation where the be paladin had to totally depend upon questionable persons. In any event, paladins should be a pain to anyone who commits evil or unlawful acts in their presence. Even members of a paladins party are not above the law and should be subdued and turned over to the lawful authorities if they commit crimes. This does not mean that the paladin is required to go out of his way to find out what the party thief does around town. He might be more be interested in what preists of evil deities are up to. This kind of favoritism is perfectly reasonable and does not cause party strife. > Anyway, me and my friend sicked an anti paladin on the cav/pal, > and a fighter/mage on the thief. We have been taunting him for > about two weeks, and he has accepted a challenge from our group. If the characters of you and your friend are good aligned, then your alignment status is in serious jeopardy. > How can a cav/pal lose his paladinhood? > If he killed someone that was innocent, > in an un-provoked attack?? Definitely! A more general statement is that he will lose paladin status if he does anything which seriously violates his alignment. Some things are outright evil. Killing innocents and rape are good examples. Paladins should not be penalized for actions taken while they were possessed or charmed! An excellent reference on paladins is "It's not easy being good" by Roger Moore in Dragon 51, reprinted in "Best of the Dragon Volume III". Note that the implied threat of torture is not evil, and has been used by one of my paladins on occasion. It's amazing what creatures accustomed to evil masters will do when someone says "Talk or else." Of course if they are aware they are dealing with a paladin, this may not work. > Are magic boots considered part of the armor, > or are they misc. magic items??? The boots which come with magic armor are considered to be a part of it. Magic boots which are obtained seperatly and were not made as part of the armor are considered separate misc. magic items. > What exactly (magic item wise) can a cav/pal > own (either in his keep, or on himself).???? > How many???? A paladin may have legal title to: 1 suit of armor {I would allow Bracers of Defense to be substituted here} 1 shield 4 weapons 4 others Disposable magic items such as arrows, potions, javlins of lightning and feather tokens don't count. A paladin may occasionally accept the loan of a magic item whom someone else has legal title to, but obvious attempts of using this to get around magic item limitations should be dealt with harshly by DM's. Mike Capron {ihnp4,allegra,masscomp,ritcv}!tropix!mpc GCA/Tropel Division 60 O'Connor Rd. Fairport, NY 14450 (716) 377-3200 x221